Yesterday was my first day back from a two month hiatus from eve, and good old adaptive chaotic tranquility had been running black ops fleets in there new home. While I was gone minmatar cruiser V had finished so what better time to try out the rapier. I've mentioned my love of recon ships and I think I found a new favorite.
[Rapier, Blops]
Damage Control II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
Stasis Webifier II
Phased Weapon Navigation Array Generation Extron
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Cynosural Field Generator I
Covert Ops Cloaking Device II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x4
This is not your typical roaming around fit this is catered for black ops hot dropping and filling just the support web role. It has a pitiful 85 dps from guns and 90 from valkyries so don't expect to be top damage. This boat setup this way is meant to hop in and shut down a secondary target plus add an additional web to the primary. For a roaming fit out suggest something like this.
[Rapier, Roam]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Capacitor Power Relay II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
425mm AutoCannon II, Arch Angel EMP M
425mm AutoCannon II, Arch Angel EMP M
Covert Ops Cloaking Device II
Medium 'Notos' Explosive Charge I
Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Warrior II x5
Hornet EC-300 x3
Still laughable dps at only 178 but you are much more mobile and much more reppable than the armor fit above. 33.5k ehp isn't bad for a recon. The armor fit is meant to support redeemers and only to survive long enough to pull range. This one is meant to hang around 30km from the fight to apply support webs and take out choice tackle or eliminate ewar drones with your smartbomb. If you're a drug user, standard mindflood will allow you to run both mwd and webs permanently. Could swap drones but I like having dishonor drones in squishy boats.
Fit of the weeks are meant be an idea. If your skills prevent you from fitting something try using meta 4 modules, or if you have better suggestions leave them in the comments below.
Showing posts with label Fit of the week. Show all posts
Showing posts with label Fit of the week. Show all posts
Wednesday, May 28, 2014
Sunday, March 9, 2014
Fit of the week: Firetail
Adjusting to gal mil has been crazy for me. I haven't farmed any lp like I used to in our short lived caldari stint when I was apart of Casoff. Honestly the space is too busy and I get sidetracked every time I try farm by the constant combat available to me. This is something I've been playing with recently.
[Republic Fleet Firetail, Scram kite]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Gyrostabilizer II
Limited 1MN Afterburner I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
280mm Howitzer Artillery II, Republic Fleet EMP S
Rocket Launcher II, Scourge Rage Rocket
280mm Howitzer Artillery II, Republic Fleet EMP S
Small Projectile Collision Accelerator II
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
I've never flown in space where scram kiting was more popular. After watching a similar rocket scram kiter condor I decided it was time to retool a ship I haven't flown in a while.
At level 5 skills this ship pushes 155dps and moves at just over 1000m/s. I orbit at 7500 which pulls me around 8300 orbit where tracking is not an issue due to the double web. The ancillary is just to burst for the occasional glancing blow that you'll receive.
[Republic Fleet Firetail, Scram kite]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Gyrostabilizer II
Limited 1MN Afterburner I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
280mm Howitzer Artillery II, Republic Fleet EMP S
Rocket Launcher II, Scourge Rage Rocket
280mm Howitzer Artillery II, Republic Fleet EMP S
Small Projectile Collision Accelerator II
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
I've never flown in space where scram kiting was more popular. After watching a similar rocket scram kiter condor I decided it was time to retool a ship I haven't flown in a while.
At level 5 skills this ship pushes 155dps and moves at just over 1000m/s. I orbit at 7500 which pulls me around 8300 orbit where tracking is not an issue due to the double web. The ancillary is just to burst for the occasional glancing blow that you'll receive.
Wednesday, February 26, 2014
Fit of the week: Ishtar
I'm not dead! Hooray! January and February are the busiest months for my industry, and between moving to Minmatar space and out of it I haven't had a whole lot of time to write. I'm no longer apart of winmatar, I joined the frogs in my old home of placid I'm just further up the pipe now. I feel like placid will be where I spend the rest of my eve career. I know the groups, their capabilities and weaknesses, and where the pipes lead. Something I really don't wish to learn elsewhere.
So now that I'm back and flying a new banner why not fly a new ship? Sentry drones V finished from my short lived time with mafia so the ishtar seemed fitting.
[Ishtar, Ishtar]
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Drone Link Augmentor I
Drone Link Augmentor I
Small Unstable Power Fluctuator I
125mm Gatling AutoCannon II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
The general idea of this ship is to carry 2-3 loads of sentries, start a fight at range, and keep that range throughout the fight. Always prioritize tackle so the enemy fleet can not get warpins on you and watch for long range alpha like tornados.
I love brawling so much but this ship gave me a new found admiration for shield HAC gangs. 700 dps at bouncer range is just silly. A few of these behemoths mixed with huugin and lachesis support makes a bad day for an AHAC gang.
We started this fight 15v many. That prophecy fleet came near the end to grab tackle on those trying to bugger off. Props go out to Deen Whispa for being the calmest FC/target caller I've ever flown with. If I get one fight like that a month in gal mil I don't think I'll ever leave.
Fly ballsy o7
So now that I'm back and flying a new banner why not fly a new ship? Sentry drones V finished from my short lived time with mafia so the ishtar seemed fitting.
[Ishtar, Ishtar]
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Drone Link Augmentor I
Drone Link Augmentor I
Small Unstable Power Fluctuator I
125mm Gatling AutoCannon II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
The general idea of this ship is to carry 2-3 loads of sentries, start a fight at range, and keep that range throughout the fight. Always prioritize tackle so the enemy fleet can not get warpins on you and watch for long range alpha like tornados.
I love brawling so much but this ship gave me a new found admiration for shield HAC gangs. 700 dps at bouncer range is just silly. A few of these behemoths mixed with huugin and lachesis support makes a bad day for an AHAC gang.
We started this fight 15v many. That prophecy fleet came near the end to grab tackle on those trying to bugger off. Props go out to Deen Whispa for being the calmest FC/target caller I've ever flown with. If I get one fight like that a month in gal mil I don't think I'll ever leave.
Fly ballsy o7
Monday, February 3, 2014
Fit of the week: Algos
New year, new me. The winds of change blew and I've been in 3 different corps this week. I've needed to fly in a different area of space for a few months now and this week I decided to go for it. I joined mafia redux and promptly realized I don't belong in a wormhole. It is a logistical nightmare to pick up everything you own and put it in a wormhole. So I joined winmatar instead. Faction warfare will always hold a soft spotin my heart because frigates and dessies are my favorite boats to fly. With that in mind.
[Algos, Algos]
Damage Control II
400mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
This is my new plex sitter. Load EMP by default but keep fusion and barrage in the hold, swap to fusion when fighting armor tankers. Auto cannons make you non cap reliant and there's little to no micro managing to fly this ship. Enter the plex launch drones. Scram web, orbit at range for gallente boats everything else orbit tightly.
This is a tanky little boat that pushes a lot of dps. With 13.6k ehp without slaves and 254 dps with a flight of warrior IIs you're going to be hard pressed to find a dessie it can't beat 1v1. Obviously this is not a boat designed to take on gangs or some of the tankier assault frigs, so use your judgement on what you can fight.
The win:
Corax
Dragoon
The fail:
Haven't lost one yet
The only problem I've found so far, is that it gets very annoying to go rep armor damage after each fight. You will probably lose your plex while you are gone.
Now I've gotta learn all the new Intel for living in the new warzone. I'm so very lost in this pipe.
Fly ballsy o7
[Algos, Algos]
Damage Control II
400mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
This is my new plex sitter. Load EMP by default but keep fusion and barrage in the hold, swap to fusion when fighting armor tankers. Auto cannons make you non cap reliant and there's little to no micro managing to fly this ship. Enter the plex launch drones. Scram web, orbit at range for gallente boats everything else orbit tightly.
This is a tanky little boat that pushes a lot of dps. With 13.6k ehp without slaves and 254 dps with a flight of warrior IIs you're going to be hard pressed to find a dessie it can't beat 1v1. Obviously this is not a boat designed to take on gangs or some of the tankier assault frigs, so use your judgement on what you can fight.
The win:
Corax
Dragoon
The fail:
Haven't lost one yet
The only problem I've found so far, is that it gets very annoying to go rep armor damage after each fight. You will probably lose your plex while you are gone.
Now I've gotta learn all the new Intel for living in the new warzone. I'm so very lost in this pipe.
Fly ballsy o7
Sunday, January 26, 2014
Fit of the week: Harpy
Continuing with my faction warfare fits, I've noticed slicers are a popular fit in my pipe. It's a valid ship and comes with its strength of speed and range to mitigate damage. Always wanting to find counters I present to you, the railpy
[Harpy, Harpy]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Beta Reactor Control: Capacitor Power Relay I
Warp Disruptor II
Gistii B-Type 1MN Microwarpdrive
'Langour' Drive Disruptor I
X5 Prototype Engine Enervator
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
Small Processor Overclocking Unit II
Small Hybrid Locus Coordinator I
So first things first,with Genos you can upgrade the meta webs both to level 4 but I planned on plugging snakes in this week. Also if you're not comfortable with the EM hole you can sub out the optimal range rig for an EM rig.
You do 190 dps to 23.5km with a 7km falloff and you have 5.23k ehp. Like all assault frigates you are pretty slow at only 2199m/s under mwd so heat is your friend.
You are slower than slicers so you should let them get arrogant. Make them think your blaster fit and burn in close. You have a higher ehp and dps than slicers so you will burn them down. Their only option is to pull range and deagress. I overheat my mwd and webs and keep them at 13km or 16km if you have skirmish links. Also you don't have to add the pimp but it is well worth it. The b-type mwd gives you 10% less of a capacitor penalty which allows you more mwd time.
The win:
Slicer
[Harpy, Harpy]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Beta Reactor Control: Capacitor Power Relay I
Warp Disruptor II
Gistii B-Type 1MN Microwarpdrive
'Langour' Drive Disruptor I
X5 Prototype Engine Enervator
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
Small Processor Overclocking Unit II
Small Hybrid Locus Coordinator I
So first things first,with Genos you can upgrade the meta webs both to level 4 but I planned on plugging snakes in this week. Also if you're not comfortable with the EM hole you can sub out the optimal range rig for an EM rig.
You do 190 dps to 23.5km with a 7km falloff and you have 5.23k ehp. Like all assault frigates you are pretty slow at only 2199m/s under mwd so heat is your friend.
You are slower than slicers so you should let them get arrogant. Make them think your blaster fit and burn in close. You have a higher ehp and dps than slicers so you will burn them down. Their only option is to pull range and deagress. I overheat my mwd and webs and keep them at 13km or 16km if you have skirmish links. Also you don't have to add the pimp but it is well worth it. The b-type mwd gives you 10% less of a capacitor penalty which allows you more mwd time.
The win:
Slicer
Thursday, January 23, 2014
Fit of the week: Imperial Navy Slicer
Casoff joined faction warfare this week on the side of the caldari militia. Which is pretty cool, props to gal mil for bringing the gfs to us. Being that were are based out of Maut we realized we would be receiving little no support from cal mill because of our vicinity to the two gal mil strongholds, nen and vlill. So plexing our pipe is solely up to us, and we've had lots fun cruising around doing so. Here's a ship that has shined these past few days and nabbed us some kills we would have missed without it.
[Imperial Navy Slicer, Imperial Navy Slicer]
F85 Peripheral Damage System I
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Beta Reactor Control: Capacitor Power Relay I
Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Capacitor Control Circuit I
I know I've mentioned before I have a thing for speed. I love fragile balls to the walls murder machines, and boy does this scream that. 3464m/s unheated 4957 with heat add low grade snakes to the mix and you cruise at 5751m/s.
So this ship isn't necessarily meant for crashing the plex gate. You want to pull range immediately and stay at it, carry imperial navy multi frequency in case you do get scramed and webbed. Sometimes you brawl them down faster.
Current fit does 137 dps to point range without heat (150 with) which isn't insignificant for a kite ship. Best if flown with others or defensively in a plex. You are fast enough to choose the engagements you want to take.
The win:
Malediction
Heretic #1
Heretic #2
The fail
Don't get webbed!
[Imperial Navy Slicer, Imperial Navy Slicer]
F85 Peripheral Damage System I
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Beta Reactor Control: Capacitor Power Relay I
Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Capacitor Control Circuit I
I know I've mentioned before I have a thing for speed. I love fragile balls to the walls murder machines, and boy does this scream that. 3464m/s unheated 4957 with heat add low grade snakes to the mix and you cruise at 5751m/s.
So this ship isn't necessarily meant for crashing the plex gate. You want to pull range immediately and stay at it, carry imperial navy multi frequency in case you do get scramed and webbed. Sometimes you brawl them down faster.
Current fit does 137 dps to point range without heat (150 with) which isn't insignificant for a kite ship. Best if flown with others or defensively in a plex. You are fast enough to choose the engagements you want to take.
The win:
Malediction
Heretic #1
Heretic #2
The fail
Don't get webbed!
Tuesday, January 14, 2014
Fit of the week: Sacrilege
So I'm back from my week-long hiatus and I tried something new. I started a market trader alt and I've realized one important lesson about trading. Don't. Haha :D. Not my game, I'm sure some people enjoy it and it is something to do when nothing's going on but I must be trading the wrong things either way. In the time I spent trading yesterday I probably could have made more money mining. So onto what I don't fail at.
[Sacrilege, Sacrilege]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Ballistic Control System II
Damage Control II
Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Faint Epsilon Warp Scrambler I
Stasis Webifier II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Energy Neutralizer II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Able to tank 656dps with 66 being your lowest resist and everything else in the high seventies and eighties. It runs everything at 39% cap stable without the Nuet or mwd on. You get 5 mins of cap with the Nuet running which should be more than enough time. Run the medium armor rep continuously and burst the AAR as you need armor. With a flight of hammerheads and tech II missiles you push 590 dps to 25km. To get the most out of this ship You should use some improved exile and upgrade to the tech II rigs. With both of those your tank jumps up to 887dps.
[Sacrilege, Sacrilege]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Ballistic Control System II
Damage Control II
Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Faint Epsilon Warp Scrambler I
Stasis Webifier II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Energy Neutralizer II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Able to tank 656dps with 66 being your lowest resist and everything else in the high seventies and eighties. It runs everything at 39% cap stable without the Nuet or mwd on. You get 5 mins of cap with the Nuet running which should be more than enough time. Run the medium armor rep continuously and burst the AAR as you need armor. With a flight of hammerheads and tech II missiles you push 590 dps to 25km. To get the most out of this ship You should use some improved exile and upgrade to the tech II rigs. With both of those your tank jumps up to 887dps.
Thursday, January 9, 2014
Fit of the week: Ishkur
Haven't done a frigate fit in a bit and this one is fun. Ishkurs are not a common site in Placid so I feel like people underestimate them. Take an Enyo into most plexes and see who runs, but for some reason people want to play with the Enyo's silly brother.
[Ishkur, Ishkur]
Damage Control II
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Small Nosferatu II
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I
5x Warrior II
5x Hornet EC300s
Brawling at its finest, able to tank 191 dps means you will stay on the field while drones do there thing. You have no web so range control can be an issue, but you can use your drones to trick people into your range. I've killed several ships that were kiting me outside of point range just by only turning on one rep. They'll stay those extra few seconds in hopes of killing you and then pop as you turn on the second rep. Solid little ship that puts out 224 dps between drones and blasters, and if all else fails throw ecm drones on target and run(I don't use them but others do). Good luck with it!
The win:
Algos
Wasn't even pointed catalyst
The fail:
Always double check dscan!
[Ishkur, Ishkur]
Damage Control II
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Small Nosferatu II
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I
5x Warrior II
5x Hornet EC300s
Brawling at its finest, able to tank 191 dps means you will stay on the field while drones do there thing. You have no web so range control can be an issue, but you can use your drones to trick people into your range. I've killed several ships that were kiting me outside of point range just by only turning on one rep. They'll stay those extra few seconds in hopes of killing you and then pop as you turn on the second rep. Solid little ship that puts out 224 dps between drones and blasters, and if all else fails throw ecm drones on target and run(I don't use them but others do). Good luck with it!
The win:
Algos
Wasn't even pointed catalyst
The fail:
Always double check dscan!
Tuesday, January 7, 2014
Fit of the week: Cerberus
So first things first I'd like to point out that I just hit 1500 views, which is a big deal for me. I definitely don't see myself as eve famous but it's nice to know people are reading. I'd like to thank my fellow bloggers for introducing new audiences to my humble site (take a bow low sec lifestyle and pilgrim in exile).
So enough of the Grammy speeches and onto the pew. I'm taking the week off of EVE but here's a ship I expect too dick about in when I return.
[Cerberus, Cerberus]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
10MN Microwarpdrive II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II
Pair some of these with dedicated tackle and you've got a mean ship. 696 dps out to about 37km and 1730 m/s make this a nice kiting platform. This fit does require two Genos but you can readily meta the shield extenders to make it fit. Tech II Rigs are cheap now so I suggest using them because your EM hole is still pretty big even with the tech II.
I've got no win or fail for this. The last time I flew a Cerberus it was a silly upgraded version of my RLML Caracal. I refuse to fly normal boring ships all the time! Here's the loss mail if you want a good laugh though.
Cerberus fail
See you guys next week after my hiatus. Don't fly safe. Fly ballsy you'll have more fun o7.
So enough of the Grammy speeches and onto the pew. I'm taking the week off of EVE but here's a ship I expect too dick about in when I return.
[Cerberus, Cerberus]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
10MN Microwarpdrive II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II
Pair some of these with dedicated tackle and you've got a mean ship. 696 dps out to about 37km and 1730 m/s make this a nice kiting platform. This fit does require two Genos but you can readily meta the shield extenders to make it fit. Tech II Rigs are cheap now so I suggest using them because your EM hole is still pretty big even with the tech II.
I've got no win or fail for this. The last time I flew a Cerberus it was a silly upgraded version of my RLML Caracal. I refuse to fly normal boring ships all the time! Here's the loss mail if you want a good laugh though.
Cerberus fail
See you guys next week after my hiatus. Don't fly safe. Fly ballsy you'll have more fun o7.
Monday, December 30, 2013
Fit of the week: Lachesis
Welcome back! I hope everyone's holidays were as exceptional as mine. Between visiting my two families and my girlfriend's one I didn't get a lot of time to play eve but some big developments went down in Maut I'll probably post about later today.
I've never been a big fan of split weapon systems, that's why it took me so long to get into Minmatar ships in the first place and also the reason I've never flown a lachesis before yesterday. New war targets brought a new comp and this was the perfect counter for their 100mn tengus and kite ishtars so I hopped in one. I'd trained gallente cruiser V for the proteus a while back and I've always loved recons so why not?
[Lachesis, Lachesis]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Magnetometric Backup Array II
Warp Disruptor II
Warp Disruptor II
Remote Sensor Dampener II, Targeting Range Dampening Script
10MN Microwarpdrive II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Missile Launcher II, Nova Fury Heavy Missile
200mm Railgun II, Spike M
200mm Railgun II, Spike M
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Awesome ship. With my skills and links I could point to almost 90km. Paired with the rapier these two shut down kites. About as tanky as a Moa with 31k ehp and decent resists sans em. I'd drop the invul for an EM hardener if you know you're fighting lasers.
The win:
Ishtar
The fail:
Unfortunately I'd never flown this ship before and we had a link malfunction so for half the fight my point range was only around 47km so we let a tengu go. But, arrogance is a fickle mistress.
Tengu
I think this war will be short lived.
I've never been a big fan of split weapon systems, that's why it took me so long to get into Minmatar ships in the first place and also the reason I've never flown a lachesis before yesterday. New war targets brought a new comp and this was the perfect counter for their 100mn tengus and kite ishtars so I hopped in one. I'd trained gallente cruiser V for the proteus a while back and I've always loved recons so why not?
[Lachesis, Lachesis]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Magnetometric Backup Array II
Warp Disruptor II
Warp Disruptor II
Remote Sensor Dampener II, Targeting Range Dampening Script
10MN Microwarpdrive II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Missile Launcher II, Nova Fury Heavy Missile
200mm Railgun II, Spike M
200mm Railgun II, Spike M
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Awesome ship. With my skills and links I could point to almost 90km. Paired with the rapier these two shut down kites. About as tanky as a Moa with 31k ehp and decent resists sans em. I'd drop the invul for an EM hardener if you know you're fighting lasers.
The win:
Ishtar
The fail:
Unfortunately I'd never flown this ship before and we had a link malfunction so for half the fight my point range was only around 47km so we let a tengu go. But, arrogance is a fickle mistress.
Tengu
I think this war will be short lived.
Thursday, December 12, 2013
Bonus Fit of the week: Deimos
I've got a very long ride in the passenger seat at work today, so hooray bonus post. Much like my fellow blogger Ripard over at Jester's trek, I too enjoy my ships green and covered in blasters. Thoraxes and moas were my go to ships when I first got into pvp over in the pertnineere area. This was back in the days when syndicate was fun. Feeling a bit nostalgic for my favorite hull I decided it was time for a fleet deimos.
[Deimos, Deimos]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Medium Anti-Explosive Pump II
Medium Trimark Armor Pump II
Hold on, I just need a minute alone with this. I've never flown the diemost before, it had such niche uses before the HAC rebalance that I would always opt for either a thorax or vigilant instead. This ship is monsters now, 57k ehp before slaves with a slamming resist profile. You can get more tank out of it if you opt to change an EANM to an explosive hardener to fill the hole. Also it rocks 770 dps before heat with a dual web, which makes applying it even too small targets a breeze. As if all this wasn't enough, you can run everything including the microwarpdrive for 16 minutes. If you demand your ship to be truly cap stable change a mag stab for a tracking enhancer.
Lovely Lovely ship. Anyone want to buy a vigilant? I have a feeling it'll collect dust after I build this.
[Deimos, Deimos]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Medium Anti-Explosive Pump II
Medium Trimark Armor Pump II
Hold on, I just need a minute alone with this. I've never flown the diemost before, it had such niche uses before the HAC rebalance that I would always opt for either a thorax or vigilant instead. This ship is monsters now, 57k ehp before slaves with a slamming resist profile. You can get more tank out of it if you opt to change an EANM to an explosive hardener to fill the hole. Also it rocks 770 dps before heat with a dual web, which makes applying it even too small targets a breeze. As if all this wasn't enough, you can run everything including the microwarpdrive for 16 minutes. If you demand your ship to be truly cap stable change a mag stab for a tracking enhancer.
Lovely Lovely ship. Anyone want to buy a vigilant? I have a feeling it'll collect dust after I build this.
Monday, December 9, 2013
Fit of the week: Daddy bought something nice
So this month and the past have been slow on the PvP end for me because I've been out earning those iskies. It's very rare that I devote significant time to making money but this is something special, something I've been training for months to fly properly and their are still some holes to fill. So I present, what I've been wasting the past month on!
[Moros, Moros]
Damage Control II
Capital Armor Repairer I
Reactive Armor Hardener
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Cap Recharger II
Cap Recharger II
Cap Recharger II
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Siege Module I
Capital Hybrid Collision Accelerator II
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
I've owned a dread in the past (if people count the Phoenix as a dread). Disappointed with its lackluster to do anything properly, I sold it to buy an Archon. It made sense at the time, CTQ was moving and their was talk of deployments. A carrier was the answer to that, but upon settling in maut it collected dust. I use the 4 month rule, if i haven't flown it in that timestamp it's time to sell it or lose it. Since I want top rather too go dropping a carrier solo around low sec selling was the best bet. Enough about me, let's talk nitty gritty of the Moros.
2.1 million effective hit points with the ability to tank 6.3k dps. Pushes a staggering 9.5k dps to 12km with 30 fallof. I'll be replacing some of the mods with pimp as I find it. For now :3 give me a reason to drop it.
[Moros, Moros]
Damage Control II
Capital Armor Repairer I
Reactive Armor Hardener
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Cap Recharger II
Cap Recharger II
Cap Recharger II
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Dread Guristas Antimatter Charge XL
Siege Module I
Capital Hybrid Collision Accelerator II
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
I've owned a dread in the past (if people count the Phoenix as a dread). Disappointed with its lackluster to do anything properly, I sold it to buy an Archon. It made sense at the time, CTQ was moving and their was talk of deployments. A carrier was the answer to that, but upon settling in maut it collected dust. I use the 4 month rule, if i haven't flown it in that timestamp it's time to sell it or lose it. Since I want top rather too go dropping a carrier solo around low sec selling was the best bet. Enough about me, let's talk nitty gritty of the Moros.
2.1 million effective hit points with the ability to tank 6.3k dps. Pushes a staggering 9.5k dps to 12km with 30 fallof. I'll be replacing some of the mods with pimp as I find it. For now :3 give me a reason to drop it.
Tuesday, December 3, 2013
Fit of the week: Jaguar
[Jaguar, Jaguar]
Damage Control II
Gyrostabilizer II
Overdrive Injector System II
Tracking Enhancer II
Medium Ancillary Shield Booster, Navy Cap Booster 50
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
5W Infectious Power System Malfunction
Small Projectile Metastasis Adjuster I
Small Anti-Kinetic Screen Reinforcer I
Look familiar? It should. Daddy's favorite throwaway frig has some new claws. Tight fit without Genos or a cpu implant. This is the small gang tackle variant, for solo work I opt to use a td over the web. It's your personal preference as to what you'd like to engage. 154 dps without heat with the ability to tank 158 dps and 6.2k ehp. Lowest resist is explosive with 58%. Grab hold and you'll be hard to pry off.
Flies just like the slasher from my first fit of the week but with significantly more buffer, dps, and resists. With some tinkering you can also get a second asb to fit much like the hawk but that's not really my play style. You should be able to burn most frigs without having to reload your first asb and in fleets versus cruisers you should be able to dictate range to stop or lower incoming damage long enough for dps to grab hold.
The win
Kestrel
The fail
I went into this 1v2 and I popped as Merlin entered hull, should have overheated sooner
I've been super busy with work so I only got to fly it once, if I get time I'll try it out some more.
I flew it yesterday with an AF fleet instead of solo. Here's what we nabbed.
Harpy
Ishkur #1
Ishkur #2
Thorax
I think I've got a new favorite.
Damage Control II
Gyrostabilizer II
Overdrive Injector System II
Tracking Enhancer II
Medium Ancillary Shield Booster, Navy Cap Booster 50
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
5W Infectious Power System Malfunction
Small Projectile Metastasis Adjuster I
Small Anti-Kinetic Screen Reinforcer I
Look familiar? It should. Daddy's favorite throwaway frig has some new claws. Tight fit without Genos or a cpu implant. This is the small gang tackle variant, for solo work I opt to use a td over the web. It's your personal preference as to what you'd like to engage. 154 dps without heat with the ability to tank 158 dps and 6.2k ehp. Lowest resist is explosive with 58%. Grab hold and you'll be hard to pry off.
Flies just like the slasher from my first fit of the week but with significantly more buffer, dps, and resists. With some tinkering you can also get a second asb to fit much like the hawk but that's not really my play style. You should be able to burn most frigs without having to reload your first asb and in fleets versus cruisers you should be able to dictate range to stop or lower incoming damage long enough for dps to grab hold.
The win
Kestrel
The fail
I went into this 1v2 and I popped as Merlin entered hull, should have overheated sooner
I've been super busy with work so I only got to fly it once, if I get time I'll try it out some more.
I flew it yesterday with an AF fleet instead of solo. Here's what we nabbed.
Harpy
Ishkur #1
Ishkur #2
Thorax
I think I've got a new favorite.
Saturday, November 23, 2013
Fit of the Week: Abaddon
This is a nuts and bolts, hard and dirty, murder machine. A timeless classic of Casoff and an old flagship we are shaking the dust off of. So without further adieu.
[Abaddon, Abaddon]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
ECCM - Radar II
Warp Disruptor II
Sensor Booster II, Scan Resolution Script
Heavy Capacitor Booster II, Navy Cap Booster 800
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
166.5k EHP before slaves and it pushes 1064 dps out to 25km or 804dps to 55km. The abaddon has serious stay on grid power, you can drop the heat sink and put a third plate to push this ship over 200k ehp if you have enough of them to push the dps, it'll cost you about 150.
The Win:
Scimitar
Moa
Dominix
The Fail:
Don't Take them 45 jumps through null to Faction Warfare space when no other battleships are present. (Drunk Roam)
Now that this is a new flagship maybe I'll find some new mails.
[Abaddon, Abaddon]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
ECCM - Radar II
Warp Disruptor II
Sensor Booster II, Scan Resolution Script
Heavy Capacitor Booster II, Navy Cap Booster 800
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
166.5k EHP before slaves and it pushes 1064 dps out to 25km or 804dps to 55km. The abaddon has serious stay on grid power, you can drop the heat sink and put a third plate to push this ship over 200k ehp if you have enough of them to push the dps, it'll cost you about 150.
The Win:
Scimitar
Moa
Dominix
The Fail:
Don't Take them 45 jumps through null to Faction Warfare space when no other battleships are present. (Drunk Roam)
Now that this is a new flagship maybe I'll find some new mails.
Wednesday, November 20, 2013
Fit of the week: Omen
The fit of the week comes from a corpie of mine again, actually, from the same one who brought you the original slasher fit. I've jokingly nicknamed it the ghetto ONI.
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Warp Disruptor II
Medium Electrochemical Capacitor Booster I
Expirimental 10mn Microwarpdrive I
Medium Ancillary Armor Repairer
Tracking Enhancer II
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II
Damage Control II
Medium Energy Collision Accelerator I
Medium Polycarbon Engine Housing I
Medium Auxilary Thrusters I
Warrior II
This fit is a machine. Its pushes over 2300 m/s before snakes or links and can easily pull over 4k with them, while still applying 250 dps at 20km + 4 falloff. Set distance at 17km and kite all day. Stay away from fast frigates or ones that you land on top of, your warriors can only do so much. You can still manage to wreck slower tankier frigs like the hawk, but range is your friend and you have no defensive nuet.
I need to build some brawlers. I've noticed I've been flying a lot of kitey ships. If you have any suggestions you like top see post them below.
The Win
Hawk
Naga
The Fail
Scrammed
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Warp Disruptor II
Medium Electrochemical Capacitor Booster I
Expirimental 10mn Microwarpdrive I
Medium Ancillary Armor Repairer
Tracking Enhancer II
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II
Damage Control II
Medium Energy Collision Accelerator I
Medium Polycarbon Engine Housing I
Medium Auxilary Thrusters I
Warrior II
This fit is a machine. Its pushes over 2300 m/s before snakes or links and can easily pull over 4k with them, while still applying 250 dps at 20km + 4 falloff. Set distance at 17km and kite all day. Stay away from fast frigates or ones that you land on top of, your warriors can only do so much. You can still manage to wreck slower tankier frigs like the hawk, but range is your friend and you have no defensive nuet.
I need to build some brawlers. I've noticed I've been flying a lot of kitey ships. If you have any suggestions you like top see post them below.
The Win
Hawk
Naga
The Fail
Scrammed
Tuesday, November 12, 2013
Fit of the week: Hookbill
When I first started playing eve I had this terrible habit of not flying ugly ships. This is one of the ugliest. Like Toucan Sam's ugly brother. I've recently gotten very sick of old man gang and their tendency to fly kite wolves, condors, and raildevils. This is a counter to these ships
Rocket Launcher II
Rocket Launcher II
Rocket Launchet II
Medium Ancillary Shield Booster
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Warp Scrambler II
1mn Afterburner II
Damage Control II
Ballistic Control Unit II
Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermic Screen Reinforcer I
This is built for faction warfare plex defense. A "we must defend this house" kinda fit. Upon entering a site drop a can with 1 ammo our whatever trash you are carrying as a frame of reference. Kill the rat then orbit your can. Should anything enter your site they must brawl you. Rockets plus dual web and an afterburner make you a brawling machine with range control boot.
The Win
Jaguar and Atrons gank I stopped. The guy from junk warped out in structure.
Nuet Slasher. Held up well even with Nuet pressure.
The Fail
Stay away from destroyers
Rocket Launcher II
Rocket Launcher II
Rocket Launchet II
Medium Ancillary Shield Booster
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Warp Scrambler II
1mn Afterburner II
Damage Control II
Ballistic Control Unit II
Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermic Screen Reinforcer I
This is built for faction warfare plex defense. A "we must defend this house" kinda fit. Upon entering a site drop a can with 1 ammo our whatever trash you are carrying as a frame of reference. Kill the rat then orbit your can. Should anything enter your site they must brawl you. Rockets plus dual web and an afterburner make you a brawling machine with range control boot.
The Win
Jaguar and Atrons gank I stopped. The guy from junk warped out in structure.
Nuet Slasher. Held up well even with Nuet pressure.
The Fail
Stay away from destroyers
Sunday, November 3, 2013
Fit of the week: Gate camp Talos
I've been super busy with boring pos bashes this week. Snore. Here's an oldy but a goody. The Talos is a pretty versatile ship, it's tracking bonus makes it stand out over the other tier 3s to me. So this week I'll show the two different setups I use.
Talos
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Sensor Booster II Scan resolution script
Sensor Booster II Scan resolution script
Sensor Booster II Scan resolution script
Warp Disruptor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Very fun ship at just under 1000 scan res. This ship can volley most frigs. Stick at zero to the gate. If frigates try to burn back to gate they will have zero traversal, and if they burn away they'll be far enough and slow enough track. Align to some celestial and stop engines because this ship won't last more than 3-4 volleys of Gate guns . If you have a dedicated point ship swap your long point for an LSE II.
For those of you wanting less of a "koombayah" fit. Drop all the sensor boosters for two meta four shield extenders and a 10mn mwd. It becomes a monster kiting ship. Just watch out for blobs of frigs.
The Win:
Dual Omen Navy Issues
The Fail:
Retirement Club (womp wah)
Talos
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Neutron Blaster Cannon II Null
Sensor Booster II Scan resolution script
Sensor Booster II Scan resolution script
Sensor Booster II Scan resolution script
Warp Disruptor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Very fun ship at just under 1000 scan res. This ship can volley most frigs. Stick at zero to the gate. If frigates try to burn back to gate they will have zero traversal, and if they burn away they'll be far enough and slow enough track. Align to some celestial and stop engines because this ship won't last more than 3-4 volleys of Gate guns . If you have a dedicated point ship swap your long point for an LSE II.
For those of you wanting less of a "koombayah" fit. Drop all the sensor boosters for two meta four shield extenders and a 10mn mwd. It becomes a monster kiting ship. Just watch out for blobs of frigs.
The Win:
Dual Omen Navy Issues
The Fail:
Retirement Club (womp wah)
Thursday, October 24, 2013
Fit of the week: SFI
This week I've been slacking. I've been using that RLML Caracal a bit too much so this fit of the week is a classic go to ship of mine.
Stabber Fleet Issue
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large Shield Extender II
Large Shield Extender II
Expirimental 10mn Microwarpdrive I
Warp Disruptor II
Gyrostabilizier II
Gyrostabilizier II
Gyrostabilizier II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II
Medium Anti-EM Screen Reinforcer I x 2
Medium Core Defense Field Extender I
This is my go to "rally the troops" ship. If we form up to fight and little to no Intel is given nine times out of ten you'll see this. This ship is a Jack of all trades. Other ships fill the niche roles it performs better but you can choose to kite, brawl, or act heavy tackle. You can also easily drop a LSE for a large ASB if you know you won't have logi. If you know you'll be engaging frigs you can drop the 425s to 220s or 180s for the increased tracking. This is a very fun and very fast ship.
I wrote this one on my phone, so when I get home I'll add the win and fail portion of this fit of the week.
PS As of yesterday after I logged we were invaded in maut. So expect a fun fit of the week with some epic win or fail next week.
The Win
Thrasher
Scythe Fleet Issue
Garbage
Tengu
The Fail
Moon Warriors like to drop battleships on a cruiser fleet
Perma Jammed :(
Doesn't really count because it's a normal stabber and we did kill him but it is essentially the same fit
Stabber Fleet Issue
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large Shield Extender II
Large Shield Extender II
Expirimental 10mn Microwarpdrive I
Warp Disruptor II
Gyrostabilizier II
Gyrostabilizier II
Gyrostabilizier II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II
Medium Anti-EM Screen Reinforcer I x 2
Medium Core Defense Field Extender I
This is my go to "rally the troops" ship. If we form up to fight and little to no Intel is given nine times out of ten you'll see this. This ship is a Jack of all trades. Other ships fill the niche roles it performs better but you can choose to kite, brawl, or act heavy tackle. You can also easily drop a LSE for a large ASB if you know you won't have logi. If you know you'll be engaging frigs you can drop the 425s to 220s or 180s for the increased tracking. This is a very fun and very fast ship.
PS As of yesterday after I logged we were invaded in maut. So expect a fun fit of the week with some epic win or fail next week.
The Win
Thrasher
Scythe Fleet Issue
Garbage
Tengu
The Fail
Moon Warriors like to drop battleships on a cruiser fleet
Perma Jammed :(
Doesn't really count because it's a normal stabber and we did kill him but it is essentially the same fit
Thursday, October 17, 2013
Fit of the week: Rapid Light Caracal
Before today I've never flown anything with rapid light missiles. Even though I started as a very heavily Caldari Sp based character I had always used rockets. I knew how well these were as anti-frigate platform but I never expected people to engage it and with the low scan res and not-quite-fast enough speed to catch most frigates I figured I'd be flying around watching frigates warp away. Booorrriiinngg! Now this is the fit I'm rocking because I still only have light missiles to III so obviously rock the tech II's if you can.
Caracal
Prototype 'Arbalest' Rapid Light Missile Launcher Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher Caldari Navy Inferno Light Missile
Large Ancillary Shield Booster Navy Cap Booster 150
Fleeting Propulsion Inhibitor I
Warp Disruptor II
EM Ward Field II
10mn Microwarpdrive II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Bay Loading Accelerator I
Medium Anti-Explosive Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior II x 2
So I don't think I really need to explain this fit. Kite targets at Point range and use the web defensively. If frigs try to burn out of range overheat the mwd and point to keep them on grid for as long as possible.
The Win:
All of these were withing twenty minutes of actually building the ship which may have biased me a bit but here we go.
1. Fed Navy Comet + incursus + breacher. (Breacher got away)
2. Stabber Fleet Issue hero bump
3. Fed Navy #2
The Fail
Haven't lost it yet so no loss mails to show off. I will say that you should avoid cruisers that can project their range because they will out dps you. Stick to frigs and destroyers and let them think youre buffer fit and you'll see some success.
Burnt out mwd
Pizza Blob
Lost with him in 10% Structure (forgot to pop heat)
Zif W's rating 9/10
2. Stabber Fleet Issue hero bump
3. Fed Navy #2
The Fail
Burnt out mwd
Pizza Blob
Lost with him in 10% Structure (forgot to pop heat)
Zif W's rating 9/10
Friday, October 11, 2013
Fit of the week: Slasher
BOOO! A cheap ass T1 frigate for the first fit of the week. Honestly this ship is one of the ships I enjoy flying the most. I can fly an Archon and a Talos and pretty much everything BS sized and down with the exception of some specialty stuff but this frigate is my favorites and I'll explain why. Three words: Faction warfare plexers. The bane of my existence. Since our move to Maut from NPC null I assumed popular local meant more goodfights. Boy was I wrong. Most of the space around us is populated by condors or stabbed incursus' (incursi?). So a corpmate of mine made a fit and I tinkered with it a bit and BEHOLD (drumroll please) the Condor Hunter
Slasher
125mm Gatling Autocannon II
125mm Gatling Autocannon II Republic Fleet EMP
125mm Gatling Autocannon II
Small Nosferatu II
J5B Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster Navy Cap Booster 50
Limited 1mn Microwarpdrive I
Stasis Webifier II
F85 Peripheral Damage System I
Nanofiber Internal Structure II
Small Projectile Collision Accelerator I
Small Projectile Metasis Adjuster I
Small Projectile Metasis Adjuster I
So this ship appears to be paper but using your speed as your life it can more than out tank the condors light missiles as you close range. Your asb will keep you alive while you close the gap, web + scram + nos = a very bad day for any condor pilot. The tracking rigs mean that you can keep a very tight orbit and still hit for maximum damage and your nos can also help you disengage if a fight goes poorly. If you find this fit to be too paper or if you run into a lot of navy slicers swap one for an Anti-Em shield rig. If you find yourself fighting more incursus than condors swap the web for a tracking disruptor.
The Win:
#1 Buffer
#2 ASB
#3 AAR Incursus
The Fail
#1 Hookbill
#2 Coercer
#3 Algos-- this one was just a total fail on my part.
So as you can tell this ships weakness is alpha damage. Neut pressure can be handled because not much on this ship drains a lot of cap. Use your nos to keep scram active and by all means overheat overheat overheat. This bugger is for those who like their fights fast and balls deep ^.^
Overall Zif Rating 8.5/10
Slasher
125mm Gatling Autocannon II
125mm Gatling Autocannon II Republic Fleet EMP
125mm Gatling Autocannon II
Small Nosferatu II
J5B Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster Navy Cap Booster 50
Limited 1mn Microwarpdrive I
Stasis Webifier II
F85 Peripheral Damage System I
Nanofiber Internal Structure II
Small Projectile Collision Accelerator I
Small Projectile Metasis Adjuster I
Small Projectile Metasis Adjuster I
So this ship appears to be paper but using your speed as your life it can more than out tank the condors light missiles as you close range. Your asb will keep you alive while you close the gap, web + scram + nos = a very bad day for any condor pilot. The tracking rigs mean that you can keep a very tight orbit and still hit for maximum damage and your nos can also help you disengage if a fight goes poorly. If you find this fit to be too paper or if you run into a lot of navy slicers swap one for an Anti-Em shield rig. If you find yourself fighting more incursus than condors swap the web for a tracking disruptor.
The Win:
#1 Buffer
#2 ASB
#3 AAR Incursus
The Fail
#1 Hookbill
#2 Coercer
#3 Algos-- this one was just a total fail on my part.
So as you can tell this ships weakness is alpha damage. Neut pressure can be handled because not much on this ship drains a lot of cap. Use your nos to keep scram active and by all means overheat overheat overheat. This bugger is for those who like their fights fast and balls deep ^.^
Overall Zif Rating 8.5/10
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