Zif W

Wednesday, March 19, 2014

The Art of War: Attack Frigates Part Two

Continuing on with the series this week I'll be covering the Minmatar and Gallente attack frigates. The Atron and Slasher are quite possibly two of my favorite ships to fly because of their glass cannon play style

Gallente

Atron

Gallente Frigate skill bonus per level:
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage

Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Slot layout 4H/3M/3L

The balanced slot layout of the atron gives it versatility. With 3 mid slots you can fit the "holy trinity" of brawling; scrambler, web, and prop mod. The falloff bonus is great for this hull because small blasters have a naturally high tracking bonus. Orbiting closely to this hull does not get you under its guns. Able to put out high dps with Caldari Navy Animatter but still having the versatility to switch to null, granting near auto cannon falloff range makes this a great hull for its class.

[Atron, derptron]
Damage Control II
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium F-S9 Regolith Shield Induction

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer I

Gallente militia spends a lot of time in this hull. Derptrons are the ultimate harrasser hull. Get ten of these together each doing 203 heated dps and aim for something expensive to suicide into and hooray op success. A common misconception for this hull is to orbit at 500. When flying in numbers you want to approach to get as close as possible to deal maximum damage to burn them before they burn you.

[Atron, Railtron]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Polycarbon Engine Housing I
Small Anti-Explosive Pump I

The railtron is a bit different than its derpy brother. With the hulls natural speed bonus this ship will pull just under 1400m/s with an afterburner which should be more than enough to dictate range. Burst the ancillary as needed and know when to keep at range versus orbit. If you want more deeps use keep at range for better tracking, if you need to mitigate some damage use orbit.

Minmatar

Slasher

Minmatar Frigate skill bonus per level:
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed

Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Slot layout:  4H/4M/2L

Not as versatile slot layout as the atron but still a very versatile boat. That fourth mid slot allows for extra ewar or other nice options that make this boat a great Jack of all trades brawler.

[Slasher, Slasher]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
5W Infectious Power System Malfunction

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Projectile Burst Aerator I

The above fit does require a 2% powergrid rig, if you don't spring for it drop the 200mm autocannons to 150s and you can upgrade the plate to tech II. This is every brawling gun frigates nightmare. A scram kiter with a cap stable nuet and a tracking disrupter makes this boat a bear to take down the longer the fight progresses. With its tiny signature radius of 30m combined with 1100m/s and the ability to ruin tracking speeds you will mitigate a ton of dps. Autocannons are also nice because like missiles they offer tunable damage to shoot at the enemies weak resist hole. 

[Slasher, Shield Brawl]
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Small Unstable Power Fluctuator I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
DDO Photometry Tracking Disruptor I

Pseudoelectron Containment Field I
Overdrive Injector System II

Small Projectile Burst Aerator I
Small Projectile Metastasis Adjuster I
Small Projectile Metastasis Adjuster I

Similar to the other fit but with a much better tank. You lose the web but the slasher has a naturally high speed and the overdrive injector should help this further. The asb provides a nice boost that should help you tank for a long while. Fly it the same way as the armor brawler orbiting at the edge of nuet range and you'll have a great time. This is a great ship to practice micro managing in as you have a lot of active modules too keep track of.

Next week I'll be covering combat frigates. Depending on how long the post becomes it might be two races per series or one.  If you have any silly fit suggestion feel free to eve mail me at ZIF W or post them in the comments below.

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